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  1. Millenium Corporation For a better Future! The life how we knew it, is no more. This fact is known by everyone in the Humankind. The earth is gone. Our goverment and protectorat wiped out. Those who had sworn to protect us, betrayed us to save their own skin and now the few that survived only care about their own wealth and power. The Galaxy is an cold and lonely Place and those who dont know how to survive on their own are good as dead. Hunted by the hundrets of Creatures that live on Planets or shady organisations that will rob or even capture them for their own gain. Humankind made mistakes in the Past. The Greed after Power and Wealth made us blind for the future of our own. Millions of our own had to suffer and die for our stupid motivations. We selected the wrong people to guide us. We let us corrupt by religion and other believes. Our own gain were more important than everyone else. We let this happen so everyone is guilty of the mistakes. The Human Race is now an endangered species, like many others in this galaxy. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now there is a new light at the end of the Tunnel. With the founding of the Millenium Corporation we will learn from the mistakes of the Past. We will make the Galaxy our new home with a bright future for our children and their children. Let us fight the greed and hate in every being of this galaxy, and live happy together. Fear and Death scared us for to long! Its time to open your eyes. Stand up and lets work together for a better future for us all! That is the goal of the Millenium Corporation. For a better Future! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The Structure Short Description: Besides the Leading Position you can see in the upper Plan that there are 6 different Fields how the MCO is constructed. Law & Order Court: Your duties are to protect and enforce the laws of the MCO. And if needed also send the Justicars to bring the guilty ones to the court. Architecture Center: Every working System need their Bases of Operation. At that Point the Architects and Building Workers have their way. Their job is to plan and construct the Buildings and future Projects of the MCO. Logistics Center: Without the prober management of the Ressources in the MCO, there would be only chaos within the planing of the other Constructionfields in the MCO. The Logistic Experts have a simple but important Task within the MCO. They have to manage and and control the import and export between the Constructionfields in the MCO. They are the Main Organ for the Architecture and Tradingposts. The Tradingpost: The Main Organ between the Logistic and Architecturecenter. The Traders supply the MCO with ressources trough tradings with other factions and people or expeditions to different Planets within the galaxy. The bigger the request from the different Constructionsfields, the better for trader and their clients. The Diplomatic Parliament: Every Race, Organisation or Faction have their own ways of reasons. Before the different reasons lead to Problems between the Factions, there happens to be Diplomatic Parts within that try to prevent misunderstandings or even war. The Diplomatics are the Guarding Hand of the MCO that trys to keep the peace we seek. And holds back the Military forces that the MCO could unleash, if needed. Also are the Diplomatics always present at Alliance agreements. The Security Forces: Encomony, Peace, Finances and Culture exist in many different forms in the Galaxy, but there are always some others with the Idea in their mind to conquer or destroy those forms of living for their own gain. Mostly in destructive Ways they take what they want no matter what. At that point the Military Field of the MCO comes into the game. When Diplomatics fail the only option is fight fire with fire. The Military Field of the MCO is build in many Paths: Recruiting and Training, Tactics & Control that cooperates with the Informationtradingcentral at the same time and the Heart of Operations: The Special Units. The Millenium Corporation puts much effort and ressources in the training of their Special Units. Better Soldiers in every way of Combat and Military Tactics. Also there is no Army in the way like the most Military Organisations, the Specialists work in Cellunits. Only 3 at the same time. While other Factions throw Cannonfodder into their fight, the Special Units always search for an fast way to end the conflict.
  2. Guild Emblem: File Attachment 1 (WIP) Guild Name: The Preserverate Tag: PRES Founder Lore: The founder of the Preserverate went by the name of Samuel Farnsworth. When his home planet was destroyed he set out in an attempt to aquire power within the deep of space in hopes preventing others from losing what he had. He found an undiscovered intelligence and it became his partner and muse, he was able to learn and do so much more than he had previously thought possible, shortly after he created the Preserverate. One day he left to visit the Muse and never returned, leaving his son, Jason, to rule the small group alone. It has since been a millennia and forty-seven years. Guild Lore: Created after the destruction of the Founder's home planet The Preserverate has strived towards the preservation of knowledge, balance of power as well as powers itself, and life. Horone Race Lore: The Horone, a somewhat primitive race, was making advances in sciences that would allow them to create a space travel worthy ship, which would remove them from the Federates 'Primitive Planets' list allowing other people to make contact. Shortly after they were hailed by many alien life forms and accepted them into their home but were inevitably invaded and pillaged by a band of space pirates *someone should totally make a pirate guild* this somewhat primitive planet was caught between the crossfire of a pursuing fleet, which destroyed the pirates but also made life on the planet uninhabitable, shortly before the planet was destroyed many escaped from the planet by fleeing in either the still developing ships, hijacking, or stowing away on the pirate ships, but few survived the barrage of fire hailing on the planet, now the location is used as a mining site by the Foundry. Few know of the Horone race as they tend to stay under the radar given their past experience with open peace. Guild Lore: Was created by Samuel Farnsworth. Main goal is to preserve all knowledge, power artifacts, and organisms. Prioritized in that order. Guild/Horone Flag/Logo: File Attachment 1 (WIP) Flag/Logo Lore: The blue circle represents the pool of time which stems outward affecting everything, which is shown with the white. The two incomplete black triangles represent the Horone's fabled ability to effectively control the flow of Time.
  3. Established by Matsuo Takashi, in an attempt, to unite like-minded merchants within the galaxy, the Merchant’s Guild holds to it’s ideal; Offer quality products at fair prices. It’s members constantly strive to offer product that is heavily sought after throughout the quadrant; Ores and metals, clothing, armor, and weapons, as well as various creatures (Obviously this side of the industry is kept hush hush considering the dark nature in which these creatures are acquired.) Being a relatively new Faction, the Merchant’s Guild is always looking for new members to expand its numbers and shops. We offer a strong collective of players who offer assistance whenever available, as well as a Guild Space Station in development. This area allows for the construction of your specific shop, to ensure that you have a place to conduct your business. (We look forward to your business!) (page in continued development)
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